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AWP 2: Tales of Sumeria ~Summary~

Page history last edited by Karuzo Zweihander 4 years, 1 month ago
A Wandering Path 2: Tales of Sumeria


 

Synopsis

You rode an airship bound for the City of Celestia in the country of Sumeria. However mid-flight, the ship is raided by pirates, the last thing you remember is a ship with a blue moon flag, then you where taken prisoner aboard one of the pirate airships. Deprived of your weapons you have no way to escape.(unless you'd like to jump from 5000 meters to the ground) Strangely though the pirates instead recruit you and all the passengers into their crew, whether you liked it or not, You where now a Blue Moon pirate trainee, you either accept or quietly despise the idea of being with the pirates. After a month, all the passengers have had ample training in whatever weapon they chose, and all are about to get their first fight against one of the blue moon captains. Sitting in the galley with people who had grown from that person who was in the next room over to your comrades in battle. You all wait for the fight that inevitably will come. But unknown to you, as big as this fight may be, there is a much bigger problem on the horizon.

About this RP

This RP uses a Turn Based Battle System, where Characters attack in Turns. So when you do make a profile, Make Sure to to include stats you'd see in a real RPG game Like Final Fantasy. When fighting along with other characters controlled by other RPers the person who goes first is dependant on who has a higher speed (do NOT take control of another person's character attack or do anything, even if that person is in your party!) However if a person takes too long to post an attack (about a day after you've posted and are waiting on him/her) that person's turn is skipped, and you go on with the fight. after all the people in the party have attacked once, the opposing monsters, evil knights, etc. do their attacks, then it's your party's turn again... once one side has no more characters, the side with characters/monsters still active wins, and gets exp, gold, and in some cases an item...

 

Arc 1: Under the Skies so Gray

One day you board an airship, destined for the city of Celestia. With you mind set on things to do once the trip ends, you are left unaware of what is to happen next. The ship is raided, you get kidnapped, and you are presented to the Blue Moon pirates. Oddly though the Blue Moon pirate leader decides to let you live, on one condition, Fight for the Blue Moon Pirates. You agree and are thrust into months of training and sharpening your skills with your desired weapopn, whether you where skilled with it beforeheand or not. After months of hard work, you find yourself ready for the final test, a match with your partners against the Blue Moon pirate leader himself. Your only objective: make it out alive!

 

Arc 2: Noma -Imperial City Stories-

Upon learning about a possible attack from an unknown force with it's target being Nome. Kay an allies attempt to create a copy of the "Tome of Death" that they appear to be after. Arriving at the beggar's district, notorious for theivery, the group will find that their little feild trip to the Galgorian Cathedral will be no walk in the park. After having an unfortunate run-in with the Ilusionary masters of the Beggar's Avenue, Kay and company reach the Galgorian Cathedral in their quest for the church's holy water. When ay and company return to the Blue Moon, they fine they had just been conscriped into the Noman Airnavy!

 

Arc 3: Uncertain Sky

The Blue Moon goes fourth to Celestia to support the Noman Navy trying to protect the important skyport. As Kay prepares to meet up with his fellow comerades of his detatchment. Elsewhere, the enemy prepares to make an advance trip to Celestia. The flag of war grows ever closer to the Blue moon pirates

 

Arc 4: Seige of Celestia

 

Noman and Cigatrix's forces begin a large battle for the city of celestia. The outnumbered Noman Navy fires deadly accurate shots at the enemy fleet and manages to strike down many ships with few casualties on their own side. Dutch's invading force quickly comes into heavy fire, despite the sophisticated weaponry, troop count, and undeniable artillery support, the Celestians intend to defend Celestia to the death. Kay and Zeon come into a faithful encounter leading to a sword battle visible from the sky. But as all this rages, the Magen Blue Moon appears to have been sabatoged. Well the pirates be able to find the trouble on their own ship before it becomes their own grave?

 

 

 

 Arc 5: Run, Run, Run...

Key dissapears, the Blue Moon, with no captain once again puts previous captain Ken on the captain's chair. Ithuqa, Ricera, Cthaqa, Symeria, Fei, And Elly leave the Blue Moon. Before that, Ken is presented with a mysterious key left by Kay. The group leaves with little hassle. By Ken's orders the Blue Moon is Reorginized into the Blue Crecents. Meanwhile, at Arc Aile, Haji, Teeza, Karuzo, Reverie and their group prepare to depart for a misson.

 

 

Arc 6: Syntomphe, Syntomphe.

A battle is about to commence along the Al Kaddir border. Both sides, believeing the area to be deserted, prepare to advance in to secure the border. A battle breaks out. AT the current moment, the tow sides are locked, none gaining any ground. Many groups are summoned to the scene, The Blue Crecents, Zion's airnavy, and soon, Gin and the Prince and heir of the noman empire itself! What will become of the two armies before their nation's leaders arrive to command them?

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